In the Go programming language, variables are containers marked by identifiers
or names, which can hold different values in a program. These variables can hold all different data types, whether they are numbers, words, or any other type. To restrict the type of data stored inside these variables, we need to specify the data type of the variables.
int
is one of the available numeric data types in Go
used to store signed integers. int32
is a version of int
that only stores signed numeric values composed of up to 32 bits. For example, if you try to store a string
value in it, or an integer
beyond what can be made using 32 bits, the program would return an error or result in an integer overflow
.
The numeric data type of int
has several other versions in addition to int32
, which include:
int8
int16
int64
uint8
uint16
uint32
uint64
The data types starting from int
store signed integers while those starting with uint
contain unsigned integers, and the numeric value that follows each data type represents the number of bits stored.
A variable of type int32
can store integers ranging from -2147483648
to 2147483647
.
If an
int32
variable is assigned a value beyond the range mentioned above, then an overflow error occurs, which basically means that theint32
variable cannot properly store the assigned number.
The following code shows the positive limit of the values that an int32
variable can store and what happens if you try storing something larger than the stipulated range of values:
package mainimport "fmt"func main() {// initializing with the maximum allowed positive numbervar num int32 = 2147483647// printing the value and data typefmt.Printf("Value is: %d and type is: %T\n", num, num);// making the value out of range by incrementing by 1num = num+1// printing out new value and typefmt.Printf("Value is: %d and type is: %T\n", num, num);}
As we can see from the outputs of the code above, when we stored the value 2147483647 in num
and printed it, the value came out to be 2147483647. However, just incrementing it by 1 pushed it out of the allowed range, which resulted in the stored value being interpreted as -2147483648 when printed again. When this happens, we call it an overflow
.
In the following example, we declare a variable num
explicitly stating its data type to be int32
. Later, we can use the Printf
function to see that num is indeed stored as an int32
data type:
package mainimport "fmt"func main() {var num int32num = 200fmt.Printf("Data type of %d is %T\n", num, num);}
It is also possible to create const
values of type int32
instead of variables. The only difference is that const
values are just variables whose values can not be changed from what it was initialized to. We then check the stored data type again by printing it out using the Printf
function.
const
values must be declared and initialized in the same line.
package mainimport "fmt"func main() {// declaring and initializing a const value with an integerconst c_num int32 = 200// %T represents the type of the variable numfmt.Printf("Data type of %d is %T\n", c_num, c_num);}
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