The roots of the word Metaverse come from the Greek word "meta", which means after or beyond, and "verse" from the English word that means "universe". The Metaverse can replace a physical world with a virtual one, where a person owns the digital world. In the Metaverse, they can buy assets, run a business, or entertain themselves by playing VR-based games. In short, they can interact with other individuals in real-time through a digital space using this technology.
In this Answer, we will discuss how Metaverse utilizes trending technologies like AI, Blockchain, AR, and VR.
AI is used to enhance the user experience in the Metaverse. Some notable applications of AI in the metaverse are illustrated below.
It helps make 3D characters that exhibit human behavior, engaging in conversation and interaction with individuals. It creates a recommendation system for the users to enhance engagement. AI removes inappropriate content in the Metaverse and, through procedural generation, creates landscapes that enhance the beauty of virtual reality.
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Blockchain is used to secure the Metaverse. Users can buy digital assets like virtual land, shops, and digital art in the Metaverse. Have a look at the benefits provided by the blockchain in the Metaverse.
Metaverse has its own virtual economy, where users can trade in real-time. Blockchain ledgers maintain transaction records and the ownership of assets. Due to the decentralized property of a blockchain, there can't be any fraudulent activity because deploying smart contracts in the blockchain will ensure that the rules and integrity of the system are maintained.
Blockchain provides interoperability in the Metaverse as a user can buy an asset from one Metaverse and sell it in another Metaverse platform. This unifies users across different platforms. Through blockchain, we can maintain a governance system in the Metaverse. Users can vote on proposed changes, and the agreed rules can be implemented through consensus algorithms.
Virtual reality allows users to interact with the world of the Metaverse. Users can navigate and explore the Metaverse using a VR headset as if they were experiencing it physically. VR allows the user to interact with each other through the avatars, where they can communicate and even show their facial expressions. The gaming industry has recently started building games where players play in a virtual environment.
In the Metaverse, augmented reality plays a crucial role. Users can interact with virtual assets and objects by being aware of and engaging with their physical world. It differs from VR because VR entirely changes the environment into a digital world. The best example of an AR environment is Pokemon Go, where virtual creatures are superimposed onto the real world.
From the education to the business sector, there are several applications of the Metaverse. Some of them are:
In the education sector, students and teachers can arrange lectures in a digital space.
The prototypes of buildings can be built in the Metaverse, which helps architects and clients to test them by walking through the buildings virtually.
The Metaverse can be used to preserve cultural and historical heritage for future generations in a virtual space.
It helps train medical professionals by simulating medical procedures virtually.
The Metaverse can simulate a business hub where clients can interact with the sellers.
Different retailers will simulate shop booths in the digital world, allowing their customers to try their products before buying them.
In this Answer, we discussed how the Metaverse has the potential to revolutionize the world of technology. We discussed how trending technologies like blockchain, AI, VR, and AR are laying the foundations for the Metaverse. At the same time, there are technical and ethical considerations that must be addressed in the Metaverse. As technology advances, stakeholders must invest in the development of the Metaverse to shape the future of a digital world.
What impact can the metaverse have on education?
Providing virtual classrooms and interactive learning environments.
Eliminating the need for teachers and textbooks.
Reducing access to educational resources.
Increasing the cost of education.
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