The difference between an Int32 and an UInt32 in C# is not huge. Int32 stands for a signed integer of 4 bytes. We can use it to store both positive and negative integers within the range -2147483648 to +2147483647.
On the other hand, UInt32 is also an integer of 4 bytes, but an unsigned kind of integer. This means that it is only for positive numbers or values. The range of this datatype is 0 to 4294967295.
Int32 variableUInt32 variable
using System;class HelloWorld{static void Main(){// create Int32 VariablesInt32 i1 = 25;Int32 i2 = 100;Int32 i3 = 255;// create UInt32 VariablesUInt32 ui1 = 212;UInt32 ui2 = 12;UInt32 ui3 = 100;// print values, datatypes and rangesConsole.WriteLine("{0} is {1}, with range of {2} to {3}", i1, i1.GetTypeCode(), Int32.MinValue, Int32.MaxValue);Console.WriteLine("{0} is {1}, with range of {2} to {3}", i2, i2.GetTypeCode(), Int32.MinValue, Int32.MaxValue);Console.WriteLine("{0} is {1}, with range of {2} to {3}", i3, i3.GetTypeCode(), Int32.MinValue, Int32.MaxValue);Console.WriteLine("{0} is {1}, with range of {2} to {3}", ui1, ui1.GetTypeCode(), UInt32.MinValue, UInt32.MaxValue);Console.WriteLine("{0} is {1}, with range of {2} to {3}", ui2, ui2.GetTypeCode(), UInt32.MinValue, UInt32.MaxValue);Console.WriteLine("{0} is {1}, with range of {2} to {3}", ui3, ui3.GetTypeCode(), UInt32.MinValue, UInt32.MaxValue);}}