Speculative design is a futuristic design that aims to address larger societal issues through design processes and systems. It thinks about how the future can be made better on a large scale with the help of design. It thinks beyond user-centered design. Many ideas that started as speculative designs are a reality today as technology made them possible.
One such example is that of autonomous cars.
Speculative design does not necessarily have to fall within the boundaries of what is ‘rationally’ possible with the currently available technology. It aims to design outside the limitations of culture, society, technology, and politics.
Speculative design aims to design all possible futures that could be. The book Speculative Everything shows a taxonomy of futures as shown below:
Speculative design should fall in one of these future categories, i.e., possible, plausible, probable, or preferable. Anything outside these is in the realm of fantasy. Speculative design is not fantasy. Rather it aims to bring an actual improvement in the future.
As the originators of speculative design, Anthony Dunne and Fiona Raby, say:
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