What is dynamic casting in C++?

A cast is an operator that forces one data type to be converted into another data type. In C++, dynamic casting is, primarily, used to safely downcast; i.e., cast a base class pointer (or reference) to a derived class pointer (or reference). It can also be used for upcasting; i.e., casting a derived class pointer (or reference) to a base class pointer (or reference).

Dynamic casting checks consistency at runtime; hence, it is slower than static cast.

Take a look at the function signature of the dynamic cast below:

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To use dynamic_cast<new_type>(ptr) the base class should contain at least one virtual function.

Code

In the example below, Shape is the parent class, ​and it has two derived classes: Square and Rectangle. The method dynamic_cast<Square*>(quad) successfully casts the base class pointer to the derived class pointer. However, since casting a derived class pointer to a base class pointer, and then casting this base class pointer into some other derived class pointer is invalid, dynamic_cast<Square*>(quad1) returns a NULL pointer.

#include <iostream>
#include <string>
using namespace std;
// The parent class
class Shape{
string s_name;
public:
Shape(string name): s_name(name){}
virtual void get_info(){
cout<<s_name<<endl;
}
};
// The child class
class Square : public Shape{
int side;
public:
Square(string S_name, int value)
: Shape(S_name), side(value){}
void get_info(){
cout<<"Area of the square is: "<<side * side<<endl;
}
};
// The child class
class Rectangle : public Shape{
int length;
int width;
public:
Rectangle(string S_name, int len, int wid)
: Shape(S_name), length(len), width(wid){}
void get_info(){
cout<<"Area of the rectangle is: "<<length * width<<endl;
}
};
Shape* create_square(string S_name, int value){
return new Square(S_name, value);
}
Rectangle* create_rectangle(string S_name, int len, int wid){
return new Rectangle(S_name, len, wid);
}
int main() {
// quad is the pointer to the parent
// class, it needs to be casted to be used to
// access the method of the child class.
Shape *quad = create_square("Quadliteral", 4);
// Trying to downcast the parent class pointer to
// the child class pointer.
Square* sq = dynamic_cast<Square*>(quad);
// dynamic_cast returns returns null if the type
// to be casted into is a pointer and the cast
// is unsuccessful.
if(sq){
sq -> get_info();
}
Rectangle *rect = create_rectangle("Quadliteral", 4, 5);
// An example of a valid upcasting
Shape* quad1 = dynamic_cast<Shape*>(rect);
// An example of invalid downcasting
Square* sq1 = dynamic_cast<Square*>(quad1);
if(sq1 == NULL){
cout<<"Invalid casting."<<endl;
}
}

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