The cos()
function in D returns the cosine of a number. To be more specific, cos()
returns the cosine of a number in radians.
The mathematical representation of the cos()
function is shown below.
std.math
is required for this function.- The
cos()
function only works for right-angled triangles.
cos(number)
//number can be real, float, or double.
This function requires a number that represents an angle in radians as a parameter.
To convert degrees to radians, use the following formula:
radians = degrees * ( PI / 180 )
cos()
returns the cosine of the number (in radians) that is sent as a parameter.
The following code shows how to use the cos()
function in D.
import core.stdc.stdio;import std.stdio;//header required for functionimport std.math;int main(){//positive number in radianswriteln("The value of cos(2.3) ", cos(2.3));// negative number in radianswriteln("The value of cos(-2.3) ", cos(-2.3));//converting the degrees angle into radians and then applying cos()// degrees = 180.0// PI = 3.14159265// result first converts degrees to radians then apply cosdouble result=cos(180.0 * (PI / 180.0));writeln("The value of cos(180.0 * (PI / 180.0)) ", result);return 0;}