Anime.js is a lightweight and easy-to-use JavaScript library for creating animations.
Note: If you are unfamiliar with anime.js, click here to read a basic overview first.
To animate any element, we call the anime() function and pass a parameter object with certain targets key.
anime({targets: values,...});
The value of the targets key is the element or elements we want to animate. 
The value can be the following:
We can use any CSS selector as a target. This includes class selectors and ID selectors, to name a few.
Note: Click here to learn more about CSS selectors.
However, since targets key.
The above example demonstrates target selection using type, class, and ID. We use a <p> tag and two <div> tags for each selection.
anime() function. We set the targets key to 'p'. This selects all the paragraph elements. The animation itself is a color shift from black to red over three seconds.targets key set to '.box'. All elements having the box class will be selected for the animation. We specify the animation to change the box's color to green over three seconds.targets key set to '#box2'. Only the element with the ID, box2, will be animated to move vertically.Another way to choose elements for animation is by passing a DOM object or a list of DOM objects as the value for targets.
In the above example, we first select objects from the DOM and then apply animations to each object.
bluebox, from the DOM and store it in the blue_box variable.pink class from the DOM and store them in pink_boxes.targets set to blue_box. We specify the animation to translate the box left by 500px. As a result, the element with the ID bluebox is translated.targets set to pink_boxes. By this point, pink_boxes is a list of five DOM nodes. We specify the animation to rotate each box by 360 degrees. As a result, all elements with class pink are rotated.We can also pass a JavaScript object as a target value. However, the object must contain at least one numerical value.
In this example, we animate a simple loading-progress meter.
loadingDisplay, from the DOM. This element will be used to display the JavaScript object that we want to animate.progress.loading object as a target. We can now specify animations on the numerical values of the loading object. In this case, we want the progress value to transition to 100.update callback to update the p element after each animation frame.We may also mix and match our method of selecting a target by using an array. The array can consist of any of the previously discussed target values.
For this example, we consider a <p> tag, and two <div> tags. Each tag is selected using one of the previously described methods.
box2, from the DOM.counter, from the DOM. This element will be used to display the JavaScript object (counterObj) that we animate.counterObj, with a numerical value.targets key, we have passed an array consisting of a CSS selector ('.box'), a DOM node (box2), and a JavaScript object (counterObj).counterObj to 999.Free Resources