What are lock-free data structures in C++?

Concurrency is a fundamental aspect of modern computing. It enables systems to handle multiple tasks simultaneously by improving performance and responsiveness. However, writing concurrent programs can be challenging due to the complexities of shared data access. Traditional synchronization techniques, like locks, often introduce contention and overhead, hindering scalability and efficiency. Lock-free data structures offer a promising solution to these challenges.

What are lock-free data structures?

Lock-free data structures are concurrent data structures designed to allow multiple threads to access shared data without traditional locking mechanisms. Instead of blocking threads with locks, lock-free data structures employ algorithms that ensure progress even in concurrent accesses. This approach aims to mitigate contention and maximize parallelism, improving scalability and reduced latency.

Benefits of lock-free data structures

Lock-free data structures offer several benefits in concurrent programming:

  1. Improved scalability: By eliminating contention and lock-based synchronization, lock-free data structures enable better scalability, allowing systems to efficiently utilize available resources as the number of threads increases.

  2. Reduced latency: Without waiting for locks to be acquired and released, threads can make progress independently, resulting in reduced latency and improved responsiveness, crucial for real-time systems and high-performance applications.

  3. Enhanced fault-tolerance: Lock-free algorithms are inherently more resilient to deadlocks and livelocks compared to lock-based approaches, as they do not rely on global synchronization primitives that can lead to resource contention issues.

Code example

Let’s dive into a practical example to illustrate the concept of lock-free data structures. Below is a simplified implementation of a lock-free queue in C++, utilizing atomic operations:

main.cpp
LockFreeQueue.h
#include <iostream>
#include <thread>
#include "LockFreeQueue.h"
using namespace std;
void producer(LockFreeQueue<int>& queue, int num_items) {
for (int i = 0; i < num_items; ++i) {
queue.push(i);
this_thread::sleep_for(chrono::milliseconds(100));
}
}
void consumer(LockFreeQueue<int>& queue, int num_items) {
for (int i = 0; i < num_items; ++i) {
auto data = queue.pop();
if (data) {
cout << "Consumed: " << *data << endl;
} else {
cout << "Queue is empty" << endl;
}
this_thread::sleep_for(chrono::milliseconds(150));
}
}
int main() {
LockFreeQueue<int> queue;
constexpr int num_items = 10;
thread producer_thread(producer, ref(queue), num_items);
thread consumer_thread(consumer, ref(queue), num_items);
producer_thread.join();
consumer_thread.join();
return 0;
}

The above lock-free queue implementation utilizes atomic operations to ensure thread safety without locks, enabling concurrent and dequeue operations with minimal contention.

Code explanation

Let’s take a closer look at the code given in the two files below.

In the LockFreeQueue.h file:

  • Lines 1–2: We include the necessary header files for atomic operations (<atomic>) and memory management (<memory>).

  • Line 6: We define a template class LockFreeQueue that will work with any data type T.

  • Lines 7–48: We define the LockFreeQueue class:

    • Lines 9–13: We define a nested struct Node that represents each element in the lock-free queue. It contains a shared pointer to the data (shared_ptr<T>) and a pointer to the next node (Node*). The constructor initializes the next pointer to nullptr.

    • Lines 15–16: We declare two atomic pointers to Node, head and tail, which represent the head and tail of the queue, respectively. Atomic operations are used to ensure thread safety without explicit locking.

    • Line 19: We define the constructor of the LockFreeQueue class that initializes the head and tail pointers. It creates a new Node and assigns it to head, then sets tail to the value of head.

    • Lines 21–26: We define the destructor of the LockFreeQueue class that iterates through the queue, deleting all nodes until the queue is empty. It repeatedly loads the current head, moves head to the next node and deletes the old head node.

    • Lines 28–35: We define the push() function that adds a new value to the queue. It creates a new shared pointer new_data containing the new value, creates a new node new_node, swaps the data of the old tail node with new_data, sets the next pointer of the old tail node to new_node, and updates the tail pointer to new_node.

    • Lines 37–47: We define the pop() function that removes and returns the front element from the queue. It loads the current head node, checks if the queue is empty, moves the head pointer to the next node, swaps the data of the old head node into a shared pointer res, deletes the old head node, and returns res. If the queue is empty, it returns a null pointer.

In the main.cpp file:

  • Lines 1–3: We include the necessary header files for input-output operations (iostream), multi-threading (thread), and the declaration of LockFreeQueue class.

  • Lines 7–12: We define a function producer() that takes a reference to a LockFreeQueue<int> and the number of items to produce as arguments.

    • Line 8: We loop from 0 to num_items - 1.

      • Line 9: We push each value of i into the LockFreeQueue.

      • Line 10: We pause the producer thread for 100 milliseconds to simulate some work using this_thread::sleep_for.

  • Lines 14–24: We define a function consumer() that takes a reference to a LockFreeQueue<int> and the number of items to consume as arguments.

    • Line 15: We loop from 0 to num_items - 1.

      • Line 16: We pop an item from the LockFreeQueue.

      • Lines 17–21: If an item was successfully popped, we print the consumed value; otherwise, we print a message indicating that the queue is empty.

      • Line 22: We pause the consumer thread for 150 milliseconds to simulate some work using this_thread::sleep_for.

  • Lines 26–37: We define the main() function which is the entry point of the program.

    • Line 27: We create an instance of LockFreeQueue<int>.

    • Line 30: We spawn a producer thread that executes the producer function with the queue and num_items arguments.

    • Line 31: We spawn a consumer thread that executes the consumer function with the queue and num_items arguments.

    • Line 33: We wait for the producer thread to finish execution.

    • Line 34: We wait for the consumer thread to finish execution.

Conclusion

Lock-free data structures represent a powerful paradigm shift in concurrent programming, offering improved scalability, reduced latency, and enhanced fault-tolerance. By embracing lock-free techniques and designs, developers can unlock the full potential of modern parallel computing architectures, paving the way for more efficient and responsive software systems.

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