Marker-based image tracking using MindAR and React

MindAR is a web-based augmented reality library that integrates with Three.js and A-frame. This library supports both marker-based AR and face-tracking. In this Answer, we’ll focus on creating a React application using Three.js with MindAR. Currently, incorporating augmented reality into websites, particularly e-commerce sites, is popular. There are many libraries and frameworks available to assist with this task.

Project goal

In this demo, we want a 3D educative logo to overlay over an image that has been placed inside the scope of the camera.

We can download the “target” image from below and compile the image to be used in the application.

Alternatively, we can simple download the “.mind” file below.

The overlay image could be a 3D asset or any image. In our case we’ll be overlaying educative logo over the target image. We can download the 3D logo asset from below.

Setting up a React project

We can use the commands given below to set up the project quickly.

npx create-react-app <Project_Name>
cd <Project_Name>

Setting up the packages

Now, it’s time to add the necessary packages (mind-ar and three) to our application.

npm i mind-ar --save
npm install --save three

Project structure

We’ll create a few more folders for better project structuring. The final project structure would look like the following:

  • The Components folder contains the component related to the MindAR.

  • The threeDAssets folder contains the three assets, like the target and overlay models.

Final project structure
Final project structure

In the code sample below, we have used “.glb” models and “.mind” links instead of the components folder. While it’s preferable to upload the models to a CDN and fetch them from there, in small applications, we can create a folder like “threeDAsset.” We can then use the relative path within the application.

Code sample

Press the “Run” button below and click on the link.

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Code explanation

  • In the mindar-image-viewer.js file:

    • Lines 1–6: We import essential modules THREE from “three” for 3D graphics, React, useEffect, and useRef from “react” for component handling. The MindARThree from “mind-ar/dist/mindar-image-three.prod.js” aids in AR functionality. The GLTFLoader from the three/examples/jsm/loaders/GLTFLoader.js loads 3D models. The Edumarker and Edulogo paths are imported for AR assets.

    • Line 9: The useRef hook creates containerRef to bind AR content to a DOM element.

    • Lines 11–14: The useEffect hook manages component mount/unmount tasks. It initializes a MindARThree instance within it, connecting content to a DOM element and defining the image target source (Edumarker).

    • Lines 20–37: The GLTFLoader loads a 3D model, scales and rotates it, then adds lighting for visualization.

    • Lines 44–47: The AR experience begins with the mindarThree.start() and a rendering loop via the renderer.setAnimationLoop().

    • Line 48: The useEffect hook also provides a cleanup function for stopping AR and the render loop during unmount.

  • The StartAR.js file creates a React component offering a UI for marker-based AR interaction. It uses useState to manage started state, displays buttons for AR control, and conditionally renders the MindARThreeViewer based on started. The styling is from the startAR.css.

  • In App.js file, a basic React app is set up with the react-router-dom for routing. Modules are imported, App component defined, and a single route renders StartAR for path “/.” The, the App is exported for use.

Output

The output of the above application looks something like this:

Marker-based AR app output
Marker-based AR app output

There are plenty of use cases for MindAR image tracking that could add gamification to otherwise monotonous apps or content. For example, we could use the application to display food over a restaurant menu.

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