Lines 3–6: Defines an interface named IAnimal.
Line 4: Declares a function signature setAge with one parameter _age of type uint256. This function does not have any implementation details and is marked as external.
Line 5: Declares a function signature getAge with no parameters. It specifies that this function is external and view, meaning it does not modify the contract’s state and returns a value of type uint256.
Lines 8–21: Declares a contract named Animal that implements the IAnimal interface.
Line 9: Declares a private state variable age of type uint256 to store the age of the animal.
Line 11: Declares an event named AgeSet with one parameter newAge of type uint256. This event will be emitted whenever the age of the animal is set.
Lines 13–16: Defines a function setAge that takes one parameter _age of type uint256. This function is marked as external, indicating it can be called from outside the contract.
Line 14: Assigns the value of _age to the age state variable.
Line 15: Emits the AgeSet event with the parameter _age, indicating that the animal’s age has been set.
Lines 18–20: Defines a function getAge with no parameters. It is marked as external and view, indicating that it does not modify the contract’s state and can be called from outside the contract.
Line 19: Returns the value of the age state variable.
Choosing between inheritance and interfaces
Inheritance and interfaces both provide ways to structure contracts in Solidity but serve different purposes based on the design needs of our application. Choosing the right one can enhance modularity, code reuse, and adherence to specific standards within your smart contract architecture.
Inheritance
Interfaces
Conclusion
In Solidity, inheritance, and interfaces are valuable tools for achieving code organization and reuse. The choice between them depends on the smart contract’s specific requirements and the desired level of abstraction. Developers often combine both to create modular, interoperable, and maintainable code.